Ihor Szlachtycz Game | Graphics Developer

Wednesday, 7 July 2021

Optimizing Grid Simulations with SIMD

›
In games we sometimes run into problems in entity simulations that are O(n^2) such as dealing damage in a radius, collision, pathing behavio...
Wednesday, 13 June 2018

Sparse Voxel Octree Renderer (Fluffy)

›
Fluffy is a realtime CPU sparse voxel octree renderer which is coded in C++ using AVX instructions. The renderer supports real time ren...
Tuesday, 8 May 2018

Programming Portfolio

›
Software Ray Tracer:  Link:  https://ihorszlachtycz.blogspot.ca/2018/05/software-ray-tracer-pixel-scratcher.html Source Link:  https:...

C Compiler (Nutella)

›
Nutella is a compiler that transforms a subset of C to x86 assembly. It supports integers, floats, pointers and structs as well as if sta...

Software Triangle Rasterizer (Kiwi)

›
Kiwi is a software triangle rasterizer I built in C++. The rasterizer supports textured triangles with depth interpolation, and a top ...

Independent Video Game (Rosemary)

›
Rosemary is a tower defense game I've been working on independently for iOS and Android. The game is written completely in C++ and us...
›
Home
View web version

About Me

My photo
ihorszlachtycz
View my complete profile
Powered by Blogger.