Ihor Szlachtycz Game | Graphics Developer
Wednesday, 7 July 2021
Optimizing Grid Simulations with SIMD
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In games we sometimes run into problems in entity simulations that are O(n^2) such as dealing damage in a radius, collision, pathing behavio...
Wednesday, 13 June 2018
Sparse Voxel Octree Renderer (Fluffy)
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Fluffy is a realtime CPU sparse voxel octree renderer which is coded in C++ using AVX instructions. The renderer supports real time ren...
Tuesday, 8 May 2018
Programming Portfolio
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Software Ray Tracer: Link: https://ihorszlachtycz.blogspot.ca/2018/05/software-ray-tracer-pixel-scratcher.html Source Link: https:...
C Compiler (Nutella)
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Nutella is a compiler that transforms a subset of C to x86 assembly. It supports integers, floats, pointers and structs as well as if sta...
Software Triangle Rasterizer (Kiwi)
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Kiwi is a software triangle rasterizer I built in C++. The rasterizer supports textured triangles with depth interpolation, and a top ...
Independent Video Game (Rosemary)
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Rosemary is a tower defense game I've been working on independently for iOS and Android. The game is written completely in C++ and us...
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